The Pixelator
A Unity Editor tool that turns images, sprites and whole sprite sheets into production-ready pixel art. Published on the Asset Store.
- Role
- Creator & Publisher
- Company
- Unity Asset Store
- Period
- 2026
- Status
- Shipped
- 7Palette modes
- 9Production presets
- ZeroRuntime cost
What I did
- Content-aware sampling, not resolution reduction. Crisp mode locks each pixel to its block's dominant color.
- Sprite-sheet aware: cells are resampled in isolation, and rects, names, pivots and 9-slice borders are rebuilt automatically.
- Keep World Size rescales Pixels Per Unit, so converted sprites drop into existing scenes untouched.
- Palettes: auto (k-means++, 2–64 colors), retro presets, custom swatches, and Bayer dithering. Flat shading, outlines and alpha cleanup are included.
- Non-destructive: Replace Originals keeps GUIDs and sprite IDs, so prefabs and animations keep resolving.
- Editor-only, with a live before/after preview and nine JSON presets.