Wind Tunnel Simulation

A real-time CFD wind tunnel inside Unity. A GPU lattice-Boltzmann solver runs ~8 million cells live.

Role
Simulation Engineer
Company
Open source (MIT)
Period
2026
Status
Open source

GitHub

What I did

  • Lattice-Boltzmann solver (D3Q19, TRT + WALE LES) in compute shaders, running ~8M cells in real time.
  • Zero setup: any car mesh is voxelized, sealed and simulating within seconds. No manual meshing.
  • Readable flow: live smoke streamlines, a scanning section plane, and force telemetry with convergence monitoring.
  • Surface pressure and shear heatmaps painted on the body, read straight from GPU-resident fields at almost no cost.
  • A/B design comparison: like-for-like audit, measured delta with uncertainty band, and a fuel/range estimate.
  • Validated against textbook reference bodies to within a few percent. Yaw and ride-height sweeps run hands-free, and the domain re-fits for aircraft and watercraft.

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