Underbloom
A roguelite where you steal monsters' body parts and become something new. Every creature is a procedurally rigged puppet.
- Role
- Designer & Architect
- Company
- DreamLayer Jam
- Period
- Oct 2026
- Status
- Shipped
- 0Animation frames
- 5 + bossSpecies + Brood Queen
- WebGLUnity 6 browser build
What I did
- Top-down survivors-like made for the DreamLayer Jam. Raid nests, break their hearts, and graft guards' parts onto your creature.
- Parts are gameplay: legs add speed and abilities, arms are auto-striking weapons, and heads and backs add health and passives.
- Procedural rig, zero animation frames: IK-planted feet, shoulder-driven arms, sway and lean bring still images to life.
- Run structure: hunger and growth, molts that add sockets, and a Brood Queen boss built from the same parts.
- Consistent art pipeline: every asset is an edit of one approved style frame, so sockets line up with the rig.
- Design, architecture, art direction and QA by me. Code written with Claude Code under my direction. Keyboard, mouse and gamepad supported.





