Backlot Studio: Collaborative Filmmaking Application

Description

Led a team of 8 engineers developing a Unity-based collaborative filmmaking application used by distributed creative teams. Designed and implemented an Addressables streaming system managing 2TB+ of downloadable assets, reducing build size by keeping the app under 1GB. Built custom Editor tooling that reduced library asset integration time by 16 hours per scene. Integrated backend APIs for real-time data synchronization and cross-platform persistence across Windows, Mac, and iOS. Optimized memory usage and eliminated performance bottlenecks in large-scene compositions.